Three.js R74 Jsonloader Binds Duplicate Of All Geometry To First Bone
I'm rewriting this question since I understand more about the bug now. It looks like when using the JSONLoader in r74, the first named bone in an exported Maya scene gets a duplica
Solution 1:
This is still an issue, but I've found an ok workaround.
Since the duplicated geometry always gets assigned the default lambert shader that is always included when using the Maya Exporter. As long as all the objects that are intended to be kept have a material other than the default in Maya, you can insert
mesh.material.materials[0].visible = false;
into the loader code which will make any material with the default lambert invisible.
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