Drag Shape Without Fill
I am trying to create an EaselJS app that lets me drag unfilled circles around the canvas - so instead of calling beginFill when I am setting up the Shape I would call beginStroke.
Solution 1:
Strokes and fills are necessary in EaselJS for masks. You could however assign an other Shape
as hitArea
:
var shape = new createjs.Shape();
shape.graphics.beginFill("#000000").drawCircle(0, 0, 40);
draggableCircle.hitArea = shape;
Keep in mind that the hitArea-Shape
doesn't have to be added to the stage and thus won't be visible.
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