Web Audio API - Live Stream 'clicks' Between Chunks.
Solution 1:
1) The audio I was receiving was actually at 2k by mistake, but the wav header still said 4k, thus the double speed error.
2) See the last paragraph of Chris Wilsons answer here:
Finally - this is not going to work well if the sound stream does not match the default audio device's sample rate; there are always going to be clicks, because decodeAudioData will resample to the device rate, which will not have a perfect duration. It will work, but there will likely be artifacts like clicks at the boundaries of chunks. You need a feature that's not yet spec'ed or implemented - selectable AudioContext sample rates - in order to fix this.
Brion Vibbers AudioFeeder.js works great without any clicks but requires raw 32bit pcm data. Also be wary of upsampling artifacts!
Solution 2:
Another option : You can use the MediaSource API to overcome those glitches between the audio.
If you need full fledged research on this, use this : MSE for Audio
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